SPORT TEST LAB
Intermittent

Interval Shuttle Run Test (ISRT)

The Interval Shuttle Run Test measures endurance with runs and short walks. Players run back and forth between lines 20 m apart for 30 s, then walk for 15 s. Every 90 s the speed goes up.

Time: about 25 minSpace: 30 mYou need: Phone, Speaker, Cones
Interval Shuttle Run Test (ISRT)

How to run the test

  1. Mark two lines 20 m apart and cones 3 m inside each line.
  2. Run back and forth for 30 s on the beeps, then walk 15 s: slow down past the line and walk back to it.
  3. Every 90 s (two runs) the speed goes up.
  4. Tap a player who is late. Two misses in a row — they are out.

Course layout

0 m3 m17 m20 m

Levels and speeds

Lemmink 2004. Times are rounded to 0.1 s.

LevelSpeed, km/hShuttlesShuttle time, sTotal distance, mTotal time
110107.21601:15
211106.53202:45
3121065204:15
413125.57205:45
513.5125.39207:15
614125.11,1208:45
714.51451,36010:15
815144.81,60011:45
915.5144.61,84013:15
1016144.52,08014:45
1116.5144.42,32016:15
1217164.22,60017:45
1317.5164.12,88019:15
14181643,16020:45
1518.5163.93,44022:15
1619163.83,72023:45
1719.5183.74,04025:15
1820183.64,36026:45

Versions you can run in the app

Lemmink 2004

Questions

How fast does the ISRT start?

It starts at 10 km/h and goes up 1 km/h every 90 s, then by 0.5 km/h from 13 km/h.

How is the ISRT scored?

The result is the number of 20 m runs completed, shown as distance in metres.

When is a player out?

After two misses in a row, or when they stop.

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